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Our Foundation

Cosmos Interactive is a London studio where games are made as art, at the intersection of storytelling, game feel, architecture and touch.

We started from a conviction, and the conviction built the studio. Games are the youngest art form, and the only one that holds every other inside it. Image, sound, motion, space, story, the weight of a body in your hands. No medium before could carry all of it at once. We think that makes games the most important canvas of our time, and we think too few people treat it that way.

So we do. We fuse what used to live in separate rooms. Architecture and game feel. Sound and touch. The discipline of large-scale production and the freedom of an art practice. Out of that we build new languages, and new ways to feel.

Atmosphere is not decoration here. It is the argument.

WHAT WE STAND FOR

Deeply crafted experiences
New horizons, and the search for new languages
Obsessive attention to detail
Aesthetics as substance
Emotion through action and game feel

OUR WORK

We are working on our first game, arriving in 2027.
It's part of a triptych: the second game is aimed at around 2030, the third at 2032.

Our team

We are a collective.
Veterans and artists from games, visual art, music and architecture, who have built at scale for brands, museums and the screen, and now turn that craft on questions of our own.

We make every game together.
Maxim Zhestkov leads the creative direction.
Everything else is the hands of the whole studio, carving story and quality slowly, by hand, defending both like the work depends on it.
It does.

Email

info@cosmosinteractive.studio

Address

71-75 Shelton Street
Covent Garden
London, UK
Universe
WC2H 9JQ

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©2026 cosmos interactive studio

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LONDON, UK